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Martial Artist
Soul Binder
Soul Binderchar
Weapon(s) Used 2H Orb
Properties None
Major Stats INT, Magic Attack
Difficulty ★★★☆☆
Soul Binder stats chart

Summary[]

Channel nature itself to crush your foes! As the newest disciple of Guidance, the mysterious Soul Binder wields animus to project powerful attacks.

This hero commands mystical forces to strike foes and support allies with special orbs.

Lore[]

The Soul Binder is a powerhouse of deep, spiritual power: animus. Taught in the mysterious Halo Mountains, she holds an ancient power, one that her body is not yet able to fully control. With the darkness growing and an old enemy on the rise to destroy the school of Guidance, the Soul Binder must grow into her strength and join the battle for Maple World.

Animus energy isn't magic, it's a deep, spiritual connection to an ancient power... that I use to summon orbs that blow things up. It's a spiritual explosion though, completely different!

Skills[]

Illusion
Active
None
Consume 40 stamina to release a mysterious aura from your body and rush forward 4.5 m, leaving an afterimage in your wake. Gain 50 evasion while moving. The skill can be both canceled and triggered immediately while using other skills. You are immune to knockback while this skill is active.
Mantra Array
Active
None
Focus the mysterious animus energy within you to create Mantra Cores (orb energy) and restore 12 spirit. You can create up to 4 Mantra Cores, which can be activated consecutively as long as you continue to hold the key. While you are creating the Mantra Cores, you can control a greater amount of energy and enhance some skills prior to activation.
Radiant Salvo
Active
None
Concentrate life energy in the palms of your hands, then launch a salvo of orbs at the nearest enemy within 7.5 m, dealing
58% (94%)
Damage %
damage 4 times. Each orb that collides with an enemy ricochets 4 times onto other enemies within a 3 m radius, dealing
58% (94%)
Additional Damage %
damage. Energy orbs do not damage the same target twice. Consumes 3 spirit.
LevelClass Level RequirementDamage %Additional Damage %
1-58%58%
212+62%62%
314+66%66%
416+70%70%
518+74%74%
620+78%78%
722+82%82%
824+86%86%
926+90%90%
1028+94%94%
Soaring Orb
Active
None
Gather energy from your surroundings to form and launch an orb at the nearest enemy up to 7.5 m in front of you, dealing
38% (65%
Damage %
damage. Keep pressing the key to trigger a 3-hit combo. The third strike launches an energy orb that explodes upon collision, dealing
170% (278%)
Additional Damage %
damage to 5 enemies within a 2.25 m radius.
LevelClass Level RequirementDamage %Additional Damage %
1-38%170%
210+41%182%
312+44%194%
414+47%206%
516+50%218%
618+53%230%
720+56%242%
822+59%254%
924+62%266%
1026+65%278%
Light Barrier
Active
Level 10+
Harness your animus energy to forge a shield that lasts for 4 sec and absorbs damage equivalent to
10% (37%)
Damage Absorption %
of your max health. This shield does not stack with other protective shield effects. Consumes all Mantra Cores. Skill effects are enhanced in proportion to the number of Mantra Cores consumed. Consumes 12 spirit.
LevelClass Level RequirementDamage Absorption %
1-10%
212+13%
314+16%
416+19%
518+22%
620+25%
722+28%
824+31%
926+34%
1028+37%
Light Barrier
Active
Level 10+
Harness your animus energy to forge a shield to protect you and 2 other allies within a 3 m radius. The shield absorbs damage equivalent to
10% (37%)
Damage Absorption %
of the max health of each ally. Does not stack with other protective shield effects. Consumes 12 spirit. Shield lasts for 4 sec.
LevelClass Level RequirementDamage Absorption %
1--
Light Barrier
Active
Level 10+
Harness your animus energy to forge a shield to protect you and 3 other allies within a 3 m radius. The shield absorbs damage equivalent to
10% (37%)
Damage Absorption %
of the max health of each ally. Does not stack with other protective shield effects. Consumes 12 spirit. Shield lasts for 4 sec.
LevelClass Level RequirementDamage Absorption %
1--
Light Barrier
Active
Level 10+
Harness your animus energy to forge a shield to protect you and 4 other allies within a 3 m radius. The shield absorbs damage equivalent to
10% (37%)
Damage Absorption %
of the max health of each ally. Does not stack with other protective shield effects. Consumes 12 spirit. Shield lasts for 4 sec.
LevelClass Level RequirementDamage Absorption %
1--
Light Barrier
Active
Level 10+
Harness your animus energy to forge a shield to protect you and 6 other allies within a 3 m radius. The shield absorbs damage equivalent to
10% (37%)
Damage Absorption %
of the max health of each ally. Does not stack with other protective shield effects. Consumes 12 spirit. Shield lasts for 4 sec.
LevelClass Level RequirementDamage Absorption %
1--
Expansion Blast
Active
Level 13+
Condense the energy of Narubashan into a powerful, one-meter-wide electric energy orb and shoot it 7.5 m forward, dealing
625% (1021%)
Damage %
damage to up to 8 enemies in its path. The orb also shocks targets, dealing an additional 20% electric damage every sec for 3 sec. Skill effects are activated and enhanced in proportion to the number of active Mantra Cores. Consumes 4 spirit.
LevelClass Level RequirementDamage %
113+625%
215+669%
317+713%
419+757%
521+801%
623+845%
725+889%
827+933%
929+977%
1031+1021%
Expansion Blast
Active
Level 13+
Condense the energy of Narubashan into a powerful, two-meter-wide electric energy orb and shoot it 7.5 m forward, dealing
665% (1088%)
Damage %
damage to up to 8 enemies in its path. The orb also shocks targets, dealing an additional 20% electric damage every sec for 3 sec. Consumes 4 spirit.
LevelClass Level RequirementDamage %
1--
Expansion Blast
Active
Level 13+
Condense the energy of Narubashan into a powerful, three-meter-wide electric energy orb and shoot it 7.5 m forward, dealing
702% (1021%)
Damage %
damage to up to 8 enemies in its path. The orb also shocks targets, dealing an additional 20% electric damage every sec for 3 sec. At the end of its cycle, the orb will burst, releasing a powerful electric pulse and dealing
358% (592%)
Additional Electric Damage %
to up to 8 enemies within a 1.5 m radius, stunning them for 1 sec. Consumes 4 spirit.
LevelClass Level RequirementDamage %Additional Electric Damage %
1---
Expansion Blast
Active
Level 13+
Condense the energy of Narubashan into a powerful, three-meter-wide electric energy orb and shoot it 7.5 m forward, dealing
741% (1218%)
Damage %
damage to up to 8 enemies in its path. The orb also shocks targets, dealing an additional 20% electric damage every sec for 3 sec. At the end of its cycle, the orb will burst, releasing a powerful electric pulse and dealing
609% (1005%)
Additional Electric Damage %
to up to 8 enemies within a 1.5 m radius, stunning them for 1 sec. Consumes 4 spirit.
LevelClass Level RequirementDamage %Additional Electric Damage %
1---
Expansion Blast
Active
Level 13+
Condense the energy of Narubashan into a powerful, five-meter-wide electric energy orb and shoot it 7.5 m forward, dealing
786% (1281%)
Damage %
damage to up to 8 enemies in its path. The orb also shocks targets, dealing an additional 20% electric damage every sec for 3 sec. At the end of its cycle, the orb will burst, releasing a powerful electric pulse and dealing
725% (1184%)
Additional Electric Damage %
to up to 8 enemies within a 1.5 m radius, stunning them for 1 sec. Consumes 4 spirit.
LevelClass Level RequirementDamage %Additional Electric Damage %
1---
Raging Tempest
Active
Level 16+
Shift the flow of the atmosphere to create a whirlwind 6 m in front of you. The whirlwind rages every 0.2 sec for a total of 4 times, dealing
23% (41%)
Damage %
damage to up to 8 enemies in a 3 m radius and gathering them at its center. After 1 sec, the dense energy in the eye of the whirlwind explodes, dealing
68% (104%)
Additional Damage %
damage to up to 8 enemies within a 3 m radius and decreasing their accuracy and evasion by
1 (3)
Accuracy & Evasion Decrease
.
LevelClass Level RequirementDamage %Additional Damage %Accuracy & Evasion Decrease
116+23%68%1
218+25%72%1
320+27%76%1
422+29%80%2
524+31%84%2
626+33%88%3
728+35%92%3
830+37%96%3
932+39%100%3
1034+41%104%3
Orb Mastery
Passive
Level 19+
Harmonize more effectively with your Mantra Orbs thanks to your valuable lessons from Guidance. Increases the strength of your weapon attack by
1% (6.4%)
Weapon Attack Increase %
when you have an orb equipped.
LevelClass Level RequirementWeapon Attack Increase %
119+1.0%
221+1.6%
323+2.2%
425+2.8%
527+3.4%
629+4.0%
731+4.6%
833+5.2%
935+5.8%
1037+6.4%
Healing Bond
Active
Level 22+
Restore your health and the health of 4 allies within a 3 m radius by
85% (130%)
Healing %
of your magic attack by harnessing nature's pure energy. Consumes all Mantra Cores. Skill effects are enhanced in proportion to the number of Mantra Cores consumed. Consumes 12 spirit.
LevelClass Level RequirementHealing %
122+85%
224+90%
326+95%
428+100%
530+105%
632+110%
734+115%
836+120%
938+125%
1040+130%
Healing Bond
Active
Level 22+
Restore your health and the health of 5 allies within a 3 m radius by
95% (158%)
Healing %
of your magic attack by harnessing nature's pure energy. Consumes 12 spirit.
LevelClass Level RequirementHealing %
1--
Healing Bond
Active
Level 22+
Restore your health and the health of 6 allies within a 3 m radius by
112% (184%)
Healing %
of your magic attack by harnessing nature's pure energy. Consumes 12 spirit.
LevelClass Level RequirementHealing %
1--
Healing Bond
Active
Level 22+
Restore your health and the health of 8 allies within a 3 m radius by
129% (210%)
Healing %
of your magic attack by harnessing nature's pure energy. Consumes 12 spirit.
LevelClass Level RequirementHealing %
1--
Healing Bond
Active
Level 22+
Restore your health and the health of 10 allies within a 3 m radius by
146% (236%)
Healing %
of your magic attack by harnessing nature's pure energy. Consumes 12 spirit.
LevelClass Level RequirementHealing %
1--
Flash Strike
Active
Level 25+
Gather light energy in your hands and fire a beam with enough force to push you back 1.5 m. The light beam deals
688% (1120%)
Damage %
damage to up to 8 enemies up to 10.5 m in front of you. Consumes 6 spirit.
LevelClass Level RequirementDamage %
125+688%
227+736%
329+784%
431+832%
533+880%
635+928%
737+976%
839+1024%
941+1072%
1043+1120%
Energy Surge
Active
Level 28+
Stir up earth energy, driving it toward the nearest enemy up to 8 m in front of you and forcing the ground upward, dealing
308% (506%)
Damage %
damage to up to 8 enemies within a 2.25 m radius. The massive quake will stun targets for
0.3 (1.2)
Stun Duration
sec. Skill effects are activated and enhanced in proportion to the number of active Mantra Cores. Consumes 5 spirit.
LevelClass Level RequirementDamage %Stun Duration
128+308%0.3 seconds
230+330%0.4 seconds
332+352%0.5 seconds
434+374%0.6 seconds
536+396%0.7 seconds
638+418%0.8 seconds
740+440%0.9 seconds
842+462%1.0 seconds
944+484%1.1 seconds
1046+506%1.2 seconds
Energy Surge
Active
Level 28+
Stir up earth energy, driving it toward the nearest enemy up to 8 m in front of you and forcing the ground upward, dealing
308% (506%)
Damage %
damage 2 times to up to 8 enemies within a 2.25 m radius. The massive quake will stun targets for
0.3 (1.2)
Stun Duration
sec. Consumes 5 spirit.
LevelClass Level RequirementDamage %Stun Duration
1---
Energy Surge
Active
Level 28+
Stir up earth energy, driving it toward the nearest enemy up to 8 m in front of you and forcing the ground upward, dealing
308% (506%)
Damage %
damage 3 times to up to 8 enemies within a 2.25 m radius. The massive quake will stun targets for
0.3 (1.2)
Stun Duration
sec. Consumes 5 spirit.
LevelClass Level RequirementDamage %Stun Duration
1---
Energy Surge
Active
Level 28+
Stir up earth energy, driving it toward the nearest enemy up to 8 m in front of you and forcing the ground upward, dealing
308% (506%)
Damage %
damage 4 times to up to 8 enemies within a 2.25 m radius. The massive quake will stun targets for
0.3 (1.2)
Stun Duration
sec. Consumes 5 spirit.
LevelClass Level RequirementDamage %Stun Duration
1---
Energy Surge
Active
Level 28+
Stir up earth energy, driving it toward the nearest enemy up to 8 m in front of you and forcing the ground upward, dealing
308% (506%)
Damage %
damage 5 times to up to 8 enemies within a 2.25 m radius. The massive quake will stun targets for
0.3 (1.2)
Stun Duration
sec. Consumes 5 spirit.
LevelClass Level RequirementDamage %Stun Duration
1---
Narubashan Unleashed
Active
Level 31+
Unleash the incredible power of Narubashan as explosive energy courses through your veins. This energy automatically forms into Mantra Cores every
4 (0.5)
Spawn Rate
sec for
20 (22)
Duration
sec. No more than 4 Mantra Cores can be created.
LevelClass Level RequirementSpawn RateDuration
131+4.0 seconds20 seconds
233+3.5 seconds20 seconds
335+3.0 seconds20 seconds
437+2.5 seconds20 seconds
539+2.0 seconds20 seconds
641+1.5 seconds20 seconds
743+1.0 seconds20 seconds
845+0.5 seconds20 seconds
947+0.5 seconds21 seconds
1049+0.5 seconds22 seconds
Static Flash
Active
Level 34+
Reverse the flow of nature's pure energy within a 7.5 m radius, exhausting the vitality of up to 8 enemies within range, dealing
44% (71%)
Damage %
damage, and reducing both defense and movement speed by
1% (10%)
Defense & Movement Speed Reduction %
for 10 sec. Skill effects are activated and enhanced in proportion to the number of active Mantra Cores. Consumes 15 spirit.
LevelClass Level RequirementDamage %Defense & Movement Speed Reduction %
134+44%1%
236+47%2%
338+50%3%
440+53%4%
542+56%5%
644+59%6%
746+62%7%
848+65%8%
950+68%9%
1052+71%10%
Static Flash
Active
Level 34+
Reverse the flow of nature's pure energy within a 7.5 m radius, exhausting the vitality of up to 8 enemies within range, dealing
44% (71%)
Damage %
damage, and reducing both defense and movement speed by
1% (10%)
Defense & Movement Speed Reduction %
for 15 sec. Consumes 15 spirit.
LevelClass Level RequirementDamage %Defense & Movement Speed Reduction %
1---
Static Flash
Active
Level 34+
Reverse the flow of nature's pure energy within a 7.5 m radius, exhausting the vitality of up to 8 enemies within range, dealing
44% (71%)
Damage %
damage, and reducing both defense and movement speed by
1% (10%)
Defense & Movement Speed Reduction %
for 20 sec. Consumes 15 spirit.
LevelClass Level RequirementDamage %Defense & Movement Speed Reduction %
1---
Static Flash
Active
Level 34+
Reverse the flow of nature's pure energy within a 7.5 m radius, exhausting the vitality of up to 8 enemies within range, dealing
44% (71%)
Damage %
damage, and reducing both defense and movement speed by
1% (10%)
Defense & Movement Speed Reduction %
for 25 sec. Consumes 15 spirit.
LevelClass Level RequirementDamage %Defense & Movement Speed Reduction %
1---
Static Flash
Active
Level 34+
Reverse the flow of nature's pure energy within a 7.5 m radius, exhausting the vitality of up to 8 enemies within range, dealing
44% (71%)
Damage %
damage, and reducing both defense and movement speed by
1% (10%)
Defense & Movement Speed Reduction %
for 30 sec. Consumes 15 spirit.
LevelClass Level RequirementDamage %Defense & Movement Speed Reduction %
1---
Shooting Star
Active
Level 37+
Channel the strength of animus to form 3 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing
242% (395%)
Damage %
damage to up to 5 enemies within a 2.25 m radius. Skill effects are enhanced in proportion to the number of active Mantra Cores. Consumes 4 spirit.
LevelClass Level RequirementDamage %
137+242%
239+259%
341+276%
443+293%
545+310%
647+327%
749+344%
851+361%
953+378%
1055+395%
Shooting Star
Active
Level 37+
Channel the strength of animus to form 4 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing
242% (395%)
Damage %
damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.
LevelClass Level RequirementDamage %
1--
Shooting Star
Active
Level 37+
Channel the strength of animus to form 5 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing
242% (395%)
Damage %
damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.
LevelClass Level RequirementDamage %
1--
Shooting Star
Active
Level 37+
Channel the strength of animus to form 6 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing
242% (395%)
Damage %
damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.
LevelClass Level RequirementDamage %
1--
Shooting Star
Active
Level 37+
Channel the strength of animus to form 7 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing
242% (395%)
Damage %
damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.
LevelClass Level RequirementDamage %
1--
Animus Focus
Passive
Level 40+
Focus the strength of animus within yourself and amplify the Mantra Core's energy. Increases the damage of Expansion Blast, Energy Surge, and Shooting Star (which activate when the maximum quantity of Mantra Cores has been achieved) by
3% (12%)
Damage Increase %
and increases the recovery of Healing Bond by
3% (12%)
Recovery Increase %
.
LevelClass Level RequirementDamage Increase %Recovery Increase %
140+3%3%
242+4%4%
344+5%5%
446+6%6%
548+7%7%
650+8%8%
752+9%9%
854+10%10%
956+11%11%
1058+12%12%
Concussion Orb
Active
Level 43+
Gather energy from your surroundings to form and launch an orb at the nearest enemy up to 7.5 m in front of you. The energy orb explodes upon collision, dealing
179% (287%)
Damage %
damage to 5 enemies within a 2.25 m radius. Keep pressing the key to trigger a 2-hit combo.
LevelClass Level RequirementDamage %
143+179%
245+191%
347+203%
449+215%
551+227%
653+239%
755+251%
857+263%
959+275%
1061+287%
Fount of Renewal
Active
Level 46+
Gather a field of concentrated life force 6 m ahead of you with a radius of 2.25 m, lasting 3 sec. This field restores the health of up to 8 allies within range by
300% (489%)
Healing %
of your magic attack and increases physical and magic resistance by
200 (317)
Physical & Magic Resistance
. Increases the potency of Healing Bond by
4% (40%)
Potency Increase %
. While you are within the Fount of Renewal, you are immune to knockback from standard attacks.
LevelClass Level RequirementHealing %Physical & Magic ResistancePotency Increase %
146+300%2004%
248+321%2138%
350+342%22612%
452+363%23916%
554+384%25220%
656+405%26524%
758+426%27828%
860+447%29132%
962+468%30436%
1064+489%31740%

Tips[]

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