This article is about Class Skills. For information on Life Skills, see Life Skills. |
Skills are abilities that can be learned to do an assortment of actions such as deal damage, buff self / allies, passively increase attack, etc. Each class has its own unique set of skills which players can choose from.
Skill Points[]
- See also Skill Points
Skill Points are used to increase skill levels. Skill Points can be earned through levelling up a player's level and as rewards through Main Story Quests.
Skills and skill points can be freely reset at any time, allowing a player to easily customize which skills they can choose to take.
Skill Builds[]
Due to skill points being free to reset, this allows players a greater amount of skill customization compared to the original MapleStory. For example, players can create builds for various objectives such as PvP, PvE, Raiding, Single Target Damage-Focused, AoE Damage-Focused, etc. Players have the ability to save the various skill builds they create from the Skills menu.
List of Skills[]
Icon | Name | Class | Description |
---|---|---|---|
Icon | Name | Class | Description |
| Adrenaline Rush | Berserker | Your Dark Aura goes crazy as you're pushed into a corner, increasing the amount of spirit restored by 1 (4) <60% HP Spirit Restored when your health is at 60% or less, by 2 (5) <45%% HP Spirit Restored at 45% or less, and by 3 (6) <30%% HP Spirit Restored at 30% or less. |
| Advanced Bullets | Heavy Gunner | Upgrade to high performance bullets. Increases the damage of Bullet Spray, Gatling Fire, and Lock-on by 1.5% (15%) Skill Damage Increase % . |
| Advanced Missiles | Heavy Gunner | Upgrade to high performance missiles. Increases the damage of Rocket Launcher, Homing Missiles, and M-Bomb by 1.5% (15%) Skill Damage Increase % . |
| Advanced Pulse Weapons | Heavy Gunner | Upgrade your cannon's magnetic field engine to increase its output. Increase the damage of Magnetic Bomb and Electric Blast by 1.5% (15%) Skill Damage Increase % . |
| Agile Archer | Archer | A personal training session with Oska has taught you how to put more power into your shots and to move with more agility. Increases piercing by 1% (6.4%) Piercing Increase % and evasion by 1 (10) Evasion Increase . |
| Angelic Ray | Priest | Fire a beam of holy light, dealing 662% (1076%) Holy Damage % holy damage to 8 enemies up to 12 m in front of you. Increases the health of 8 allies hit by 365% (599%) Health Increase (% of Magic Attack) of your magic attack. Consumes 30 spirit. |
| Animus Focus | Soul Binder | Focus the strength of animus within yourself and amplify the Mantra Core's energy. Increases the damage of Expansion Blast, Energy Surge, and Shooting Star (which activate when the maximum quantity of Mantra Cores has been achieved) by 3% (12%) Damage Increase % and increases the recovery of Healing Bond by 3% (12%) Recovery Increase % . |
| Arcane Blast | Wizard | Focus a magical aura on a spot 4.5 m in front of you, creating an explosion of energy that deals 260% (431%) Damage % damage to enemies within 3 m and knocks them back 1 m. |
| Arrow Barrage | Archer | Fire several arrows at once, dealing 153% (252%) First Hit Damage % damage to 8 enemies up to 7 m. Keep pressing the key to trigger a 3-hit combo. The second shot does the same as the first. You perform a reverse somersault on the third and rapidly fire arrows, dealing 82% (127%) Third Hit Damage % damage 3 times. Consumes 12 spirit. |
| Arrow Storm | Archer | Fire a spreadable arrow straight up into the sky, which rains down a volley that deals 39% (66%) Damage % damage 20 times to 8 enemies within 4.5 m. Hold the skill down for 0.5 sec to fire the arrow 7.5 m in front of you instead. You will be immune to knockback while this skill is active. |
| Arrow Stream | Archer | Fire a series of arrows that deal 32% (50%) Damage % damage 3 (5) # of Hits times to the closest enemy up to 9 m in front of you. |
| Beatdown | Striker | Unleash a series of savage punches against your foes. Deals x% (49%) Damage % damage 4 times. Hold down the skill key to use up to 3 times in a row, increasing in speed by 10% with each use. This skill changes while in Forward Stance. |
| Blade Chasm | Runeblade | Charge forward 7.5 m, splitting the ground with your blade to deal 53% (89%) Path Damage % damage to 5 enemies in your path. The split explodes, dealing 106% (178%) Explosion Damage % damage to 8 enemies in range. This skill attunes with your Flame, Frost, and Storm Sigil skills. Consumes 40 spirit. |
| Blade Dance | Thief | Spin with your daggers out, dealing 42% (69%) First-Hit Damage % , then 42% (69%) Second-Hit Damage % , and then 56% (83%) Third-Hit Damage % damage to 8 enemies within 3 m.
|
| Blade Mastery | Runeblade | The teachings of the Pelgia Sect have sharpened your swordsmanship. Increases weapon attack by 1% (6.4%) Damage % when you have a blade equipped. |
| Blast Charge Kit | Heavy Gunner | Equip your cannon with a blast charge kit to optimize Electric Blast's output power and efficiency. Electric Blast can be cast repeatedly without cooling down in between, at the cost of lowered damage and spirit. Blast Charge Kit increases the rapid-firing Electric Blast damage by 1.5% (15%) Skill Damage Increase % . |
| Blink | Runeblade | Teleport to the nearest enemy within 6 m. If there are no enemies in range, teleport 3 m instead. This skill can cancel other skills. You are immune to knockback while casting this skill. |
| Blood Price | Berserker | Darkness fuels you, increasing your damage by 5% (14%) Damage Increase % but depleting your health by 1% on hit for 30 sec. This effect will stop consuming health when you get to 25% health. |
| Bloodlust | Berserker | Thrust your darkened greatsword into 2 enemies up to 3 m in front of you, then pull it out to deal 129% (210%) Damage % damage 2 times. The stab attack is always a critical, and pulling the sword out steals health from the enemy, restoring 7% (43%) Max Health Restored % of your max health. In PvP zones, the amount restored is halved. |
| Bow Swing | Archer | Swing your bow wildly as you spin, dealing 244% (397%) Damage % damage to 8 enemies within 3 m. Deals an additional 183% (300%) Additional Ice Damage % ice damage to targets frozen by Ice Arrow debuff and consumes the effect. |
| Bronze Eagle | Archer | Bronze Eagle, your companion from the Green Hoods, has a 100% chance to fly by your side for 15 sec when you land a critical hit. He increases your Dexterity by 4.4% (7.1%) Dexterity Increase % and awaits your command. Once he appears, he cannot return again for 18 sec. |
| Bullet Spray | Heavy Gunner | Fire wildly as the cannon's barrel spins, dealing 39% (66%) Damage % damage 4 times to the closest enemy up to 8 m in front of you. The bullet cannot pierce multiple enemies. Press the skill key again to trigger a 2-hit combo. On the second hit, the skill lasts while the skill key is held down. |
| Bulwark | Knight | Create a protective barrier for 3 sec to make 4 (13) # of Allies allies, including yourself, invulnerable to enemy attacks. Some attacks cannot be blocked. |
| Celestial Blessings | Priest | With the help of your angel, bless 10 allies within 6 m for 10 sec, increasing their physical resistance and magic resistance by 10 (190) Physical/Magic Resistance and their physical attack and magic attack by 1% (6.4%) Physical/Magic Attack Increase % . Restores their health by 320% (608%) Healing % of your magic attack. Can only be used when your angel is present. Consumes 45 spirit. |
| Celestial Guardian | Priest | Summons a little angel for 30 sec, who increases your magic attack by 2% (11%) Magic Attack Increase % when you have a codex equipped. |
| Celestial Light | Priest | Strike enemies with holy light, dealing 53% (89%) Holy Damage % holy damage to 3 enemies up to 8 m in front of you, plus an additional 4% (13%) Additional Holy Damage % holy damage per sec for 6 sec. |
| Centered Mind | Striker | Your inner strength becomes your outer strength. At 100% spirit, increases all damage by 3% and movement speed by 10%. At 80 - 99% spirit, increases all damage by 1.8% and movement speed by 6%. At 50 - 79% spirit, increases all damage by 0.6% and movement speed by 2%. No effect when spirit is less than 50%. This damage bonus affects all stances. |
| Chain Lightning | Wizard | Release an intense electric load that deals 62% (98%) Electric Damage % electric damage to 8 enemies up to 8 m in front of you. Enemies hit with this skill 5 times pulse with electric energy, attracting a bolt that deals an additional 288% (468%) Additional Electric Damage % electric damage. Consumes 15 spirit. |
| Concussion Orb | Soul Binder | Gather energy from your surroundings to form and launch an orb at the nearest enemy up to 7.5 m in front of you. The energy orb explodes upon collision, dealing 179% (287%) Damage % damage to 5 enemies within a 2.25 m radius. Keep pressing the key to trigger a 2-hit combo. |
| Conditioning | Archer | Special training with the Green Hoods permanently increases your physical attack by 1% (6.4%) Physical Attack Increase % and movement speed by 1% (10%) Movement Speed Increase % . |
| Cross Cut | Knight | A swing of your sword deals 79% (133%) Damage % 2 times to 5 enemies up to 3 m in front of you. |
| Cryomancy | Wizard | An advanced ice technique taught to only the top students of the Ellinel Magic Academy. Increases all ice damage by 3% (12%) Ice Damage Increase % . |
| Cunning Tactics | Thief | Using the tricks of the trade, recover 20 (35) Spirit Recovered spirit and activate Cunning for 5 sec. While Cunning is active, your movement speed increases by 30% and some skills can be empowered. |
| Dark Aura | Berserker | Your latent dark power restores 10 spirit every second. Dark Aura stacks on hit, up to once per second, up to 10 times total. Each stack increases the amount restored by an additional 1 spirit. |
| Dark Breaker | Berserker | Gather dark power into your greatsword and strike down with great force to deal 357% (582%) Dark Damage % dark damage to 8 enemies within 3 m. The impact area resonates with darkness for 5 sec, dealing 148% (238%) Dark Damage % per second dark damage to 8 enemies in range every second. This skill can only be used by consuming Dark Aura at max stacks. You will be immune to knockback while this skill is active. |
| Dark Cloak | Assassin | Utilize dark magic to walk in shadows for 12 sec. While hidden, your movement speed increases by 21% (39%) Movement Speed Increase % and your spirit recovery increases by 2. While hidden, you can ambush enemies, stunning them for 1.5 sec. Using a skill or an item, or being hit by an enemy, will take you out of hiding. |
| Dark Might | Berserker | Temporarily amplify Dark Aura to increase attack speed, physical attack, and magic attack by 16% (34%) Attack Speed and Physical/Magic Attack Increase % for 10 sec and restore 1 additional spirit on hit. This skill can only be used by consuming Dark Aura at max stacks. |
| Dash | Assassin | Deftly leap forward 4.5 m. This skill can cancel other skills. Consumes 40 stamina. |
| Death Sentence | Assassin | Summon 3 mirror images and send them toward 3 enemies up to 8 m in front of you, dealing 83% (128%) Dark Damage % dark damage each and shadow marking the enemies for death, regardless of health. These shadows marks last for 6 sec and increase damage taken by 1%. Your mirror images' shadow marks stack with your marks of death. The mirror images will not attack the same target. |
| Death Spin | Berserker | Spin your greatsword, dealing 69% (114%) Dark Damage % dark damage to 8 enemies within 3 m. During the attack, press a direction key to move 1.6 m. The distance decreases to 1.2 m on your second spin and to 0.8 m on your third and subsequent spins. Consumes 4 spirit. |
| Deep Wounds | Berserker | Critical attacks inflicted with a greatsword make the enemy bleed, dealing 4% (31%) Damage % per second damage every second for 10 sec. |
| Defender of the Faith | Knight | Dash to the nearest ally within 8 m to create a protective barrier that lasts 3 sec and makes 4 (13) # of Allies allies, including yourself, invulnerable to enemy attacks. Some attacks cannot be blocked. |
| Deft Combatant | Thief | Intense training has honed your body, increasing the damage output of Vicious Cuts and Somersault Kick by 1% (19%) Skill Damage Increase % . |
| Disciple | Priest | Increases the duration of Celestial Guardian, Celestial Blessings, and Holy Symbol buffs by 30% (120%) Duration Increase % . |
| Divine Strike | Knight | Gathers light and smashes it down, creating a shockwave that deals 501% (816%) Holy Damage % holy damage to 8 enemies and knocks them back 2 m. Enemy attacks will not push you back while this skill is active. |
| Double Slash | Thief | Quickly stab with your daggers, dealing 31% (49%) Damage % damage 2 times to 3 enemies up to 3 m in front of you. Has a 7% (16%) Cunning Activation Chance % for 5 sec when your attack hits. Movement speed increases by 30% while Cunning is active, and some skills are enhanced. The damage of each attack is affected by the weapon in each hand. |
| Double-Fist Smash | Striker | Open the pressure points within your body to amplify your physical abilities. Deals x% (416%) Damage % damage in an area. Grants knockback immunity. Enhanced by Punching Stance. |
| Dragon Kick | Striker | Leap into the air and deliver a flying dragon kick. Deals x% (306%) Damage % damage. Pierces Targets, |
| Drill Thrust | Knight | Strike forth with your weapon, moving you 4.5 m and creating a whirlwind. You pierce enemies in your path, dealing 412% (673%) Damage % on up to 8 enemies |
| Eagle Claw | Archer | Command Bronze Eagle to attack, dealing 302% (491%) Damage % damage to 8 enemies up to 9 m in front of you. Your companion also scratches enemies, dealing an additional 60% (96%) Additional Damage % damage every sec for 6 sec and reducing their movement speed and jump power by 30% (45%) Movement Speed/Jump Power Reduction % . This skill can only be used while Bronze Eagle is around, and Bronze Eagle disappears after the skill is used. |
| Eagle Glide | Archer | Summon Bronze Eagle and grab onto him to fly 7.5 m forward. This skill can cancel other skills. Consumes 80 stamina. |
| Eagle's Majesty | Archer | The majesty of eagles restores 1 (10) Spirit per second spirit every second for 30 sec. While this effect is active, Bronze Eagle deals 25% (34%) Damage % damage when you attack, capped at once every 3 sec. |
| Earthquake | Berserker | Drive your greatsword into the ground, creating an earthquake 9 tiles around you for 5 sec. Enemies caught in the quake are stunned and take 298% (487%) Damage % per second damage every second. |
| Echoing Blade | Runeblade | Summon arcane echoes of your blade, dealing 63% (99%) Damage % damage 7 times to 8 enemies up to 3 m in front of you. The echoes fade when you perform another action. This skill attunes with your Flame, Frost, and Storm Sigil skills. Consumes 30 spirit. |
| Electric Blast | Heavy Gunner | Activate the compact particle accelerator on your cannon to gather electricity and shoot, dealing 455% (743%) Stage 1 Electric Damage % electric damage to 3 enemies up to 9 m in front of you and knocking them back 1.5 m. Hold the skill key down for 0.5 sec to enhance the effect to Stage 2 and deal 455% (743%) Stage 2 Electric Damage % electric damage 2 times to 5 enemies up to 9 m in front of you and knock them back 3 m. Hold the skill key down for 0.5 sec at Stage 2 to enhance the effect to Stage 3 and deal 455% (743%) Stage 3 Electric Damage electric damage 3 times to 8 enemies up to 9 m in front of you and knock them back 4.5 m. You will fire automatically when the skill key is held down for 3 sec at Stage 3. |
| Electromancy | Wizard | An advanced electric technique taught to only the top students of the Ellinel Magic Academy. Increases all electric damage by 3% (12%) Electric Damage Increase % . |
| Elemental Master | Wizard | Asimov's high-level instruction teaches you how to harmoniously balance of fire, ice, and electric magic. Increases fire, ice, and electric damage by 1% (10%) Fire, Ice, Electric Damage Increase % . |
| Elemental Potency | Runeblade | Amplify your rune power with this secret technique handed down by Master Ishura. Increases fire, ice, and electric damage to enemies by 2% (20%) Elemental Damage % for 10 sec. |
| Energy Surge | Soul Binder | Stir up earth energy, driving it toward the nearest enemy up to 8 m in front of you and forcing the ground upward, dealing 308% (506%) Damage % damage to up to 8 enemies within a 2.25 m radius. The massive quake will stun targets for 0.3 (1.2) Stun Duration sec. Skill effects are activated and enhanced in proportion to the number of active Mantra Cores. Consumes 5 spirit. |
| Evasive Salvo | Archer | Swiftly jump back 3 m and fire 3 volleys of arrows. The arrows are 2 m apart and deal 108% (171%) Damage % damage each to up to 5 enemies. All three volleys have a 40% chance to be critical regardless of your critical rate. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 40 stamina. |
| Expansion Blast | Soul Binder | Condense the energy of Narubashan into a powerful, one-meter-wide electric energy orb and shoot it 7.5 m forward, dealing 625% (1021%) Damage % damage to up to 8 enemies in its path. The orb also shocks targets, dealing an additional 20% electric damage every sec for 3 sec. Skill effects are activated and enhanced in proportion to the number of active Mantra Cores. Consumes 4 spirit. |
| Fatal Strikes | Assassin | Utilize dark magic to strengthen your secret assassin techniques, allowing you to identify enemy weak spots. All attacks become critical hits for 8 (17) Duration (sec) sec. |
| Feinting Guard | Striker | Take a defense stance and charge forward 2 times. Can cancel other skills. Grants knockback immunity. Momentarily increases punch skill damage by 5%. |
| Fighting Spirit | Striker | Tap into your combat instincts to bolster your defenses. Increases physical and magic resistance by 90. Reduces movement speed by 60%. Increases damage by 4% when hit by the enemy, stacking up to 3 times. Consumes ALL spirit. |
| Fists of Fury | Striker | Throw a left-right combo at enemies in front of you. Deal x% (45%) Damage % damage 2 times, then an additional x% (55%) Damage % damage. This skill changes while in Forward Stance. |
| Flame Sigil | Runeblade | Apply a fire rune to your blade that lasts 240 sec, increasing fire damage by 2% (20%) Fire Damage % . While active, certain skills become fire skills. |
| Flame Tornado | Wizard | Gather fire energy from your surroundings to create a huge flame whirlwind 4.5 m in front of you. The flame whirlwind lasts for 1.5 sec, dealing 142% (232%) Fire Damage % fire damage to 8 enemies within 3 m every 0.3 sec. Consumes 40 spirit. |
| Flame Wave | Wizard | Gather fire energy in your staff to fling a flame wave up to 8 m in front of you, dealing 175% (292%) Fire Damage % fire damage to enemies caught in it and setting them on fire, which deals an additional 21% (39%) Additional Fire Damage % every second for 10 sec. Consumes 20 spirit. |
| Flash Strike | Soul Binder | Gather light energy in your hands and fire a beam with enough force to push you back 1.5 m. The light beam deals 688% (1120%) Damage % damage to up to 8 enemies up to 10.5 m in front of you. Consumes 6 spirit. |
| Flurry | Runeblade | Attack with 3 slashes of your blade, each dealing 46% (73%) Damage % damage to 5 enemies up to 3 m in front of you. This skill attunes with your Flame, Frost, and Storm Sigil skills. |
| Focus Seal | Wizard | Imbue the earth with your magical power, creating a seal that reaches 5 tiles around you. The seal lasts for 20 sec and increases the physical attack and magic attack of allies who absorb it by 1% (4.6%) Ally Physical/Magical Attack Increase % for 180 sec. Focus Seal also increases physical and magic attack by 0.5% (2.3%) Self Physical/Magical Attack Increase % . |
| Fount of Renewal | Soul Binder | Gather a field of concentrated life force 6 m ahead of you with a radius of 2.25 m, lasting 3 sec. This field restores the health of up to 8 allies within range by 300% (489%) Healing % of your magic attack and increases physical and magic resistance by 200 (317) Physical & Magic Resistance . Increases the potency of Healing Bond by 4% (40%) Potency Increase % . While you are within the Fount of Renewal, you are immune to knockback from standard attacks. |
| Fragmented Star | Assassin | Throw a shattering weapon at the closest enemy within 8 m in front of you which breaks apart on impact to deal 215% (341%) Damage % to 8 enemies within 3 m. The damage of this attack is affected by the weapon in your right hand. Consumes 20 spirit. |
| Frost Sigil | Runeblade | Apply an ice rune to your blade that lasts 240 sec, increasing ice damage by 2% (20%) Ice Damage % . While active, certain skills become ice skills. |
| Gatling Fire | Heavy Gunner | Fire wildly as the cannon's barrel spins, dealing 44% (80%) Damage % damage 3 times to 5 enemies up to 8 m in front of you. This skill uses a special piercing bullet to damage all targets in range. Keep pressing the key to trigger a 3-hit combo. The skill continues to alternate between the second and third hit while the skill key is held down. Consumes 5 spirit. |
| Giant's Fist | Striker | Leap into the air and slam the ground with your fist, creating a massive shockwave to attack enemies. Deals x% (355%) Damage % damage. |
| Gravity Rune | Runeblade | Summon a rune 3 m in front of you. The rune pulls enemies into it, dealing 114% (186%) Damage % damage to 8 enemies within 3.75 m. |
| Greatsword Mastery | Berserker | Ten's lessons on asceticism increase your skill with a greatsword. Your weapon attack increases by 1% (6.4%) Weapon Attack Increase % when you have a greatsword equipped. |
| Ground Breaker | Berserker | Old Ten's specialty move. Strike down your greatsword to deal 218% (353%) Damage % damage to 8 enemies within 3 m and knock them back 1.5 m. If Dark Aura activates, damage increases by 16% per stack. You will be immune to knockback while this skill is active. Consumes 40 spirit. |
| Guillotine | Striker | Deliver a flurry of devastating kicks. Deals x% (88%) Damage % damage 2 times, then x% (117%) Damage % damage 1 time. This skill changes while in Forward Stance. |
| Haste | Thief | Your movements mimic the wind. For 60 sec, 4 spirit is consumed in 0.5 sec intervals to increase attack speed and movement speed by 13% (22%) Movement Speed Increase % and physical attack by 8% (17%) Physical Attack Increase % . |
| Healing Bond | Soul Binder | Restore your health and the health of 4 allies within a 3 m radius by 85% (130%) Healing % of your magic attack by harnessing nature's pure energy. Consumes all Mantra Cores. Skill effects are enhanced in proportion to the number of Mantra Cores consumed. Consumes 12 spirit. |
| Healing Mastery | Priest | Your experience in combat increases the amount of health and spirit restored through recovery skills by 4% (17.5%) Health/Spirit Healing Increase % . This skill does not affect your natural health and spirit regeneration cases. |
| Healing Prayer | Priest | Through prayer, restore your health and the health of 6 allies within 3 m by 160% (232%) Healing % of your magic attack. Consumes 15 spirit. |
| Heavenly Wings | Priest | Spread your wings of light and soar to the farthest ally up to 6 m in front of you. The wings then transform into a divine aura, increasing you and your target's movement speed by 20% for 5 sec and restoring health up to 90% of your magic attack. If no allies are in range, you'll fly 4.5 m forward. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 60 stamina. |
| Holy Blast | Priest | An eruption of holy power deals 147% (237%) Holy Damage % holy damage to 8 enemies within 3 (4) Range (Radius) (m) m and knocks them back 0.5 m. If Celestial Light also activates, it causes an explosion that deals an additional 71% (107%) Additional Holy Damage % holy damage to enemies within 2 m. Consumes 16 spirit. |
| Holy Relic | Priest | A holy cross deals 174% (282%) Holy Damage % holy damage to 8 enemies within 3 m for 8 sec, knocks them back 1 m, and reduces their stamina to 0. |
| Holy Symbol | Priest | Create a magic seal with a 4.5 m radius that lasts 10 sec and affects up to 10 allies standing on it. Grants [Clarity of Mind], which restores 1 (19) Spirit per second and increases physical damage, magic damage, and attack speed by 1% (19%) Physical/Magic Damage and Attack Speed Increase % and accuracy by 1 (19) Accuracy Increase for 10 sec. Once applied, Clarity of Mind has a 3 minute cooldown. |
| Homing Missiles | Heavy Gunner | Fire 3 (5) # of Missiles homing missiles that each deal 88% (142%) Fire Damage % fire damage to enemies within 9 m. Consumes 15 spirit. |
| Honing Runes | Runeblade | Place 9 runes of honing in a square around you. Allies who touch the runes gain 2% (20%) Ally Crit Damage Boost % critical damage for 180 sec. Increaes your own critical damage by an additional 1% (10%) Self Crit Boost % . |
| Hurricane Cutter | Striker | Perform a spinning roundhouse kick to deal damage to enemies within range. Deals x% (93%) Damage % damage 1 times, then x% (110%) Damage % 1 times. Can move freely while casting. |
| Ice Arrow | Archer | Fire three ice arrows at once, dealing 58% (94%) Damage % damage to enemies up to 9 m in front of you and decreasing their movement speed and jump power by 4% for 5 sec. Ice arrows pierce the enemy 4 times and can hit enemies behind. The movement speed reduction effect can stack up to 10 times. At max stacks, the target will be frozen for 2 sec. Consumes 6 spirit. |
| Ice Spear | Wizard | Gather ice from the moisture in the air to fling at the closest enemy up to 8 m in front of you. The spear of ice breaks on impact, its shards dealing 171% (288%) Ice Damage % ice damage to 8 enemies within 2.5 m and decreasing movement speed by 10% for 3 sec. This cold effect can stack up to 6 times. Enemies at max stacks are frozen for 1 sec. Consumes 20 spirit. |
| Ice Storm | Wizard | Blast 4 ice crystals toward enemies up to 8 m in front of you, surrounding the targets with a cold front that generates a giant shard of ice. The shard deals 152% (251%) Ice Damage % ice damage to 8 enemies within 3 m every 0.3 sec. Consumes 40 spirit. |
| Illusion | Soul Binder | Consume 40 stamina to release a mysterious aura from your body and rush forward 4.5 m, leaving an afterimage in your wake. Gain 50 evasion while moving. The skill can be both canceled and triggered immediately while using other skills. You are immune to knockback while this skill is active. |
| Illusory Blades | Runeblade | Conjure 5 arcane blades. Once per sec, 1 blade flies at the closest enemy within 7.5 m, dealing 113% (176%) Damage % damage. Consumes 15 spirit. |
| Impact | Runeblade | Drive your blade into the ground, creating a shock wave that deals 303% (492%) Damage % damage to 5 enemies within 2.25 m. This skill attunes with your Flame, Frost, and Storm Sigil skills. You are immune to knockback while casting this skill. Consumes 45 spirit. |
| Inhuman Endurance | Berserker | Dire conditions strengthen your resolve. Your physical resistance and magic resistance increase by 100 (550) Physical/Magic Resistance Flat Increase when your health is less than 30%. |
| Intimidation | Berserker | Overwhelm enemies with a show of force, dealing 121% (193%) Damage % damage to 5 enemies within 3 m. Enemies lost the will to fight, reducing their physical attack and magic attack by 9% (36%) Enemy Physical/Magic Attack Reduction % and their movement speed and jump power by 9% (36%) Enemy Movement Speed/Jump Power Reduction % for 4 sec. When at max stacks, Dark Aura is consumed to trigger a more powerful version of this skill. Some powerful enemies are immune. |
| Iron Defense | Knight | Adopt a knightly defensive stance, restoring 4 spirit every 0.3 sec and decreasing damage taken by 10%, but also reducing physical and magic attack by 25%. Press the skill key again to toggle the stance. |
| Iron Shield | Knight | Adopt a defensive stance with your shield, reducing incoming damage by 25% (70%) Damage Reduction % . The skill lasts while the skill key is held down, although powerful attacks may break the skill early. This skill can cancel other skills. In PvP zones, the damage reduction is halved. |
| Jet Boots | Heavy Gunner | Propel 6 m forward with your jet boots, leaving behind a shockwave that deals 120% damage to 5 enemies within 1.5 m. Consumes 60 stamina. |
| Kick Technician | Striker | Increases the damage of Rising Kick, Guillotine, Hurricane Cutter, and Dragon Kick by 3%. This damage bonus is applied to all stances. |
| Knuckle Missle | Striker | Dash forward with impressive swiftness and throw a punch at the nearest enemy. Move 3 m if there is no enemy within 6 m in front of you. Deal x% (250%) Damage % damage. Triggers Forward Stance, modifying your other skills. |
| Light Barrier | Soul Binder | Harness your animus energy to forge a shield that lasts for 4 sec and absorbs damage equivalent to 10% (37%) Damage Absorption % of your max health. This shield does not stack with other protective shield effects. Consumes all Mantra Cores. Skill effects are enhanced in proportion to the number of Mantra Cores consumed. Consumes 12 spirit. |
| Lock-on | Heavy Gunner | Take a shooting stance, aiming at the closest target up to 8 m in front of you and shooting a special bullet that deals 446% (725%) Damage % damage, pierces the target up to 8 times, and can damage enemies behind the target. Consumes 15 spirit. |
| Longsword Mastery | Knight | Captain Allon's secret training improves your swordsmanship, increasing your weapon attack by 1% (6.4%) Weapon Attack Increase % when you have a longsword equipped. |
| Lucky Stars | Assassin | Throw your weapons at the closest enemy within 8 m to deal 76% (121%) Damage % damage 2 times. Each weapon then ricochets to other enemies within 3 m and deals 76% (121%) Ricochet Damage % damage 2 times. The damage of each attack is affected by the weapon in each hand. |
| M-Bomb | Heavy Gunner | Call in a high-tech bomb to drop 7.5 m in front of you, which deals 174% (282%) First Blast Fire Damage % fire damage to 8 enemies within 3 m. A second blast occurs after 0.5 sec, dealing 376% (610%) Second Blast Fire Damage % fire damage to 8 enemies within 6 m. Consumes 15 spirit. |
| Mach Punch | Striker | Throw sonic jabs to attack enemies. Deals x% (37%) Damage % damage 2 times. |
| Magic Armor | Wizard | Envelop your body with a magical aura, creating a barrier that absorbs damage up to 6% (24%) Barrier HP (% of Max Health) of your max health for 10 sec. Cannot be combined with other barrier effects. |
| Magnetic Bomb | Heavy Gunner | Launch a magnetic bomb at the closest enemy up to 9 m in front of you. The bomb attracts 8 enemies within 3 m every second, dealing 165% (273%) Electric Damage % electric damage and decreasing their movement speed by 3% (30%) Enemy Movement Speed Decrease % . Consumes 20 spirit. |
| Magnum Blow | Striker | Focus your might into a fist, then dash forward and deliver a flaming punch. At Tier 1, deal x% (230%) Damage % fire damage. At Tier 2, deal x% (513%) Damage % fire damage. At Tier 3, deal x% (792%) Damage % fire damage. |
| Mana Claw | Wizard | Shoot a sphere of condensed mana at the nearest enemy up to 9 m in front of you, dealing 149% (239%) Damage % damage. Keep pressing the key to trigger a 3-hit combo. The first and second strikes have the same effect, but the third strike deals 246% (399%) Third-Hit Damage % damage and is always critical. Consumes 15 spirit. |
| Mana Font | Wizard | Your fine control over your magical powers allows you to recover 1 spirit every 0.3 sec at will. |
| Mantra Array | Soul Binder | Focus the mysterious animus energy within you to create Mantra Cores (orb energy) and restore 12 spirit. You can create up to 4 Mantra Cores, which can be activated consecutively as long as you continue to hold the key. While you are creating the Mantra Cores, you can control a greater amount of energy and enhance some skills prior to activation. |
| Mark of Death | Assassin | Attacks against enemies with 30% health or less have a 25% to mark them for death for 6 sec. Marked enemies take 1% (10%) Additional Damage Enemy Taken % additional damage. |
| Med Kit | Heavy Gunner | Drop a first aid kit that you or an ally can pick up after 1 sec to instantly restore 400 (4,000) Health Restored health. |
| Meridian Flow | Striker | Open the pressure points within your body to amplify your physical abilities. Increases physical attack by 6%, attack speed by 10%, and physical and magic resistance by 75 for 30 sec. Restores 2 spirit per sec. Can use Meridian Flow II while this is active. Grants knockback immunity. Can cancel other skills. Inflicts Balance Disrupted when this skill expires naturally. Balance Disrupted prevents the use of Meridian Flow, Overcome, Pattern Break, and Fighting Spirit for 30 sec. Consumes ALL Spirit. |
| Mesoguard Plus | Thief | Create a meso shield. If Cunning is active, the skill costs no mesos, and Cunning will be removed.
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| Mind Breaker | Thief | Unlocks Empowered Mind Stealer, which increases the number of targets that can be hit by the skill to 5 and the skill's damage by 50% (500%) Skill Damage Increase % . |
| Mind Stealer | Thief | Nimbly move forward 4.5 m, dealing 40% damage to 3 enemies in your path and absorbing their energy to restore 10 spirit per target. |
| Mirror Image: Dark Blade | Assassin | Marks a 2.25 m radius spot on the ground with an insignia of darkness for 10 sec, dealing 236% (380%) Dark Damage % dark damage to 3 enemies within the mark by sending a mirror image to attack them. This skill also brands enemies, reducing their accuracy by 20 for 10 sec. All attacks dealt to branded enemies have a 30% chance to summon additional mirror images to attack them for 23% dark damage 4 times. Summoned mirror images can only appear once every 1.5 sec. The accuracy reduction does not stack. |
| Narubashan Unleashed | Soul Binder | Unleash the incredible power of Narubashan as explosive energy courses through your veins. This energy automatically forms into Mantra Cores every 4 (0.5) Spawn Rate sec for 20 (22) Duration sec. No more than 4 Mantra Cores can be created. |
| Orb Mastery | Soul Binder | Harmonize more effectively with your Mantra Orbs thanks to your valuable lessons from Guidance. Increases the strength of your weapon attack by 1% (6.4%) Weapon Attack Increase % when you have an orb equipped. |
| Overcome | Striker | Tap into your inner reserves, surpassing the limits of your physical body. Increases attack speed and movement speed by 30%. Increases physical damage by 10%. Reduces cooldowns for rank 1 EX skills by 5%. Consumes ALL spirit. |
| Overflowing Fighting Spirit | Striker | Your monstrous fighting spirit enhances your physical abilities beyond their limits. Increases damage of punching skills by 1%. Permanently upgrades Meridian Flow to Meridian Flow EX. Punching skills include Vulcan Punch, Vulcan Punch EX, Double-Fist Smash, Double-Fist Smash EX, Fire Dragon Uppercut, Mega Blow, and One-Inch Punch EX. |
| Pattern Break | Striker | See through your enemy's movements. Increases accuracy by 1 for 38 sec. Your attacks reduce enemy evasion by 4 for 3 sec. Consumes ALL spirit. |
| Phantom Claw | Wizard | Slash the air with sharp magical claws, dealing 71% (125%) Damage % damage 2 times to 3 enemies up to 8 m in front of you. |
| Poison Edge | Thief | Swing your poison-coated daggers, dealing 68% (104%) Poison Damage % poison damage to 5 enemies up to 3 m in front of you. Keep pressing the key to trigger a 5-hit combo. The fifth hit deals 72% (126%) Fifth-Hit Poison Damage % poison damage and moves you 3 m in the direction you select.
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| Poison Vial | Thief | Throw a vial of poison at the closest enemy up to 7.5 m in front of you, dealing 45% (72%) Poison Damage % poison damage. The vial breaks on impact, splashing a toxic liquid that poisons 5 enemies within 3 m and deals 35% (62%) Poison Damage % per second poison damage every second for 10 sec. Consumes 15 spirit. |
| Power Puncher | Striker | Increases the damage of Fists of Fury, Beatdown, Giant's Fist, and Magnum Blow by 3%. This damage bonus affects all stances. |
| Precision Shooter | Archer | Increase your aim technique and improve your firing speed. Increases attack speed by 1% (5%) Attack Speed Increase % and improves Screwdriver Shot. Improved Screwdriver Shot can be cast in Snipe mode and inflicts greater damage but cannot be reinforced. Also increases improved Screwdriver Shot damage by 5% (50%) Screwdriver Shot Damage Increase % . |
| Pyromancy | Wizard | An advanced fire technique taught to only the top students of the Ellinel Magic Academy. Increases all fire damage by 3% (12%) Fire Damage Increase % . |
| Quick Step | Thief | Swiftly move back 3 m and recover 1 (19) Spirit Recovered spirit. Consumes 40 stamina. |
| Radiant Salvo | Soul Binder | Concentrate life energy in the palms of your hands, then launch a salvo of orbs at the nearest enemy within 7.5 m, dealing 58% (94%) Damage % damage 4 times. Each orb that collides with an enemy ricochets 4 times onto other enemies within a 3 m radius, dealing 58% (94%) Additional Damage % damage. Energy orbs do not damage the same target twice. Consumes 3 spirit. |
| Raging Flame | Striker | By mastering your kicking form, you turn your Spiral Cannon skill into Tornado Cutter. Permanently upgrades Spiral Cannon to Tornado Cutter. Permanently increases Tornado Cutter and Tornado Cutter EX damage by 5% per skill level. |
| Raging Slash | Berserker | Swing your weapon to deal 56% (83%) Dark Damage % dark damage to 5 enemies up to 3 m in front of you. Keep pressing the key to trigger a 3-hit combo. The attack speed increases with each hit. The third hit is a double strike, and when finished you start over from the beginning. During the attack, press a direction key to move 0.6 m. |
| Raging Tempest | Soul Binder | Shift the flow of the atmosphere to create a whirlwind 6 m in front of you. The whirlwind rages every 0.2 sec for a total of 4 times, dealing 23% (41%) Damage % damage to up to 8 enemies in a 3 m radius and gathering them at its center. After 1 sec, the dense energy in the eye of the whirlwind explodes, dealing 68% (104%) Additional Damage % damage to up to 8 enemies within a 3 m radius and decreasing their accuracy and evasion by 1 (3) Accuracy & Evasion Decrease . |
| Raining Blows | Striker | Permanently increases dexterity by 40. Using punching and kicking skills increase physical damage by 1% and spirit recovery by 1, stacking up to 10 times. Can use Feinting Guard EX while in a Kicking or Punching Stance. |
| Rapid Shot | Archer | Shoot a series of fire arrows 3 times, dealing 42% (69%) Damage % damage to the closest enemy up to 9 m in front of you. The skill lasts while the skill key is held down. Fire arrows pierce the enemy 3 times and can hit enemies behind. Consumes 7 spirit. |
| Reload | Heavy Gunner | Rotate the cannon's ammo cannisters 2 times in 0.25 sec intervals to maintain them, restoring 50 spirit each time, for a total of 100 spirit. |
| Retaliation | Thief | Deftly dodge an attack and position yourself for a counterattack, which restore 12 (30) Spirit Restored spirit, increases physical attack and magic attack by 4.5% (18%) Physical / Magic Attack Increase % , and increases evasion by 6 (15) Evasion Gained for 12 sec. This effect will not activate again for 1 sec. |
| Rising Kick | Striker | Launch a series of kicks against your foes. Deals x% (61%) Damage % damage 3 times. This skill changes while in Forward Stance. |
| Rocket Launcher | Heavy Gunner | Fire a missile at the closest enemy up to 9 m in front of you. The rocket deals 152% (251%) Single-Target Fire Damage % fire damage to the target, then explodes to deal 167% (266% AoE Fire Damage % fire damage to 8 enemies within 3 m. The area of the explosion burns for 3 (10) Area Burn Duration (sec) sec, dealing 51% (78%) Area Fire Damage % per second fire damage every second to 8 enemies. Consumes 20 spirit. |
| Rune Balance | Runeblade | Your training allows you to absorb 1 spirit every 0.1 sec and increases your intelligence by 70% of your strength. |
| Rune Focus | Runeblade | The teachings of the Jibricia Sect unlock the power of your rune magic. While Flame Sigil is active, your max health increases by 1% (4.6%) Health Boost % and fire damage increases by 1% (6.4%) Fire Damage Boost % . While Frost Sigil is active, your defense increases by 1% (4.6%) Defense Boost % and your ice damage increases by 1% (6.4%) Ice Damage Boost % . While Storm Sigil is active, your evasion increases by 1 (4) Evasion Boost , movement speed increases by 1% (10%) Movement Speed Boost % , and your electric damage increases by 1% (6.4%) Electric Damage Boost % . |
| Ruthless Guile | Thief | Prey on the weaknesses of your enemy to deal 2% (11%) Additional Poison Damage % additional poison damage to targets afflicted with Poison Blow or Poison Vial. |
| Sanctuary | Priest | Sanctify the ground, creating a 5 (21) Block Cross Size block cross for 10 sec that deals 227% (362%) Holy Damage % damage to enemies and increases the health of allies by 60% (123%) Ally HP Increase % of your magic attack. |
| Scepter Mastery | Priest | Your proficiency with scepters increases weapon attack by 1% (6.4%) Weapon Attack Increase % when you have a scepter equipped. |
| Scourging Wave | Priest | Blast holy power 7.5 m ahead, dealing 180% (297%) Holy Damage % holy damage to 5 enemies. The skill lasts while the skill key is held down. Consumes 18 spirit. |
| Screwdriver Shot | Archer | Loose a spinning arrow up to 12 m in front of you, dealing 372% (605%) Lv. 1 Damage % damage to 20 enemies in its path. Hold the skill key down for 0.5 sec to enhance the arrow to Lv. 2, increasing its damage to 725% (1193%) Lv. 2 Damage % . Hold the skill key down for 0.5 sec at Lv. 2 to enhance it to Lv. 3, increasing its damage to 1078% (1771%) Lv. 3 Damage % . The arrow is shot automatically when it reaches Lv. 3. You will be immune to knockback while this skill is active. This skill can only be used while Snipe is active. |
| Setup Kick | Striker | Deliver a rising kick to the enemy. Deals x% (375%) Damage % damage. Grants Kicking Stance. Hold down the skill key to move forward 1.5 m. Kicking Stance upgrades some kick-based skills. Permanently upgrades Dragon Kick to Dragon Fury, increasing damage by 4%. |
| Shadow Arts | Assassin | Utilize secret assassin techniques to strengthen your command of dark magic. Increases the damage of Shadow Burst, Shadow Cutter, Soul Grind, Shadow Web, and Death Sentence by 2% (20%) Skill Damage Increase % . |
| Shadow Burst | Assassin | Equip 5 thrown weapons imbued with dark magic in each hand, then throw them forward at the same time to deal 211% (337%) Dark Damage % 2 times to 8 enemies within 8 m. If any of the enemies hit are marked for death the mark explodes, dealing an additional 211% (337%) Additional Dark Damage % dark damage. The damage of each attack is affected by the weapon in each hand. Consumes 30 spirit. |
| Shadow Chaser | Assassin | Send your mirror image to the nearest enemy within 8 m in front of you, dealing 23% damage and marking them with Assassin's Brand, which steals their energy to grant you 1 spirit every 0.1 sec for 30 sec. |
| Shadow Cutter | Assassin | Throw your weapon forward 8 m with a strong spin to deal 99% (162%) Dark Damage % dark damage 2 times to 8 enemies in its path both ways. The damage of this attack is affected by the weapon in your right hand. Consumes 13 spirit. |
| Shadow Web | Assassin | Summon a mirror image and backstep 3 m. The clone explodes after 1 sec, tossing out a web that deals 28% (46%) Dark Damage % to 5 enemies within 3 m and entangles them, reducing movement speed and jump power by 10% (28%) Enemy Movement Speed and Jump Power Decrease % for 4 sec and dealing an additional 14% (23%) Additional Damage % damage every sec for 4 sec. This skill can cancel other skills. Consumes 28 spirit. |
| Sharp Eyes | Archer | Create a magic seal that affects 5 tiles around you, increasing the critical rate of allies who absorb it by 13 (76) Ally Critical Rate and their accuracy by 1 (5) Ally Accuracy for 180 sec. The seal lasts for 20 sec. Sharp Eyes also increases critical rate by 4 (40) Self Critical Rate . |
| Shield Booster | Knight | Lift 5 enemies up to 2 m in front of you with your shield, dealing 190% (316%) Damage % damage. Increases physical and magic resistance by 450. For 10 sec, has a chance to trigger counter when hit. Also increases your counterattack damage by an additional 3% (12%) Counterattack Damage Increase % . |
| Shield Charge | Knight | Charge forward 4.5 m, dealing 70% damage to 5 enemies and knocking them back 3 m. While charging, you cannot be knocked back. This skill can cancel other skills. Consumes 40 stamina. |
| Shield Mastery | Knight | Your fervent desire to protect others increases your shield mastery, increasing critical evasion by 9 (36) Critical Evasion and perfect guard chance by 5% (14%) Iron Shield Perfect Guard Chance Increase % when you have a shield equipped when using Iron Shield. Blocking an attack grants a 40% (76%) Damage Increase Chance % chance to increase your damage by 3% (12%) Damage Increase % for 10 sec. |
| Shield of the Archon | Priest | Conjure a shield of judgment for 5 sec, increasing physical resistance and magic resistance by 165 (660) Physical/Magical Resistance and dealing 80% (125%) Holy Damage % holy damage to 5 enemies within 3 m. |
| Shield Toss | Knight | Toss your shield 7.5 m forward like a boomerang, dealing 60% (96%) Damage % damage 2 times to 8 enemies and reducing their defense by 1% (6.4%) Enemy Defense Reduction % for 12 sec. Consumes 12 spirit. |
| Shield Wall | Knight | Create a 3 m holy field around you for 10 sec, increasing the physical resistance and magic resistance of 10 allies, including yourself, by 90 (360) Self/Ally Physical/Magic Resistance Increase . |
| Shockwave Punch | Striker | Muster up a surge of fiery energy and unleash it on your enemies. Deals x% (371%) Damage % damage to the area in front of you. Grants Punching Stance. Punching Stance enhances all punching skills. Permanently upgrades Magnum Blow to Mega Blow, increasing damage by 4%. |
| Shooting Star | Soul Binder | Channel the strength of animus to form 3 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing 242% (395%) Damage % damage to up to 5 enemies within a 2.25 m radius. Skill effects are enhanced in proportion to the number of active Mantra Cores. Consumes 4 spirit. |
| Smiting Aura | Priest | Surround the nearest enemy within 8 m in front of you with holy power, dealing 124% (196%) Holy Damage % damage to 3 enemies within 1.5 m of the target and increasing the damage taken by the target by 1% (6.4%) Enemy Damage Taken Increase % . |
| Snipe | Archer | Take aim and even your breathing to restore 5 spirit every 0.5 sec. When no enemies are within 4 m, the amount of spirit restored increases by 3. |
| Soaring Orb | Soul Binder | Gather energy from your surroundings to form and launch an orb at the nearest enemy up to 7.5 m in front of you, dealing 38% (65% Damage % damage. Keep pressing the key to trigger a 3-hit combo. The third strike launches an energy orb that explodes upon collision, dealing 170% (278%) Additional Damage % damage to 5 enemies within a 2.25 m radius. |
| Somersault Kick | Thief | Perform a somersault kick to deal 238% (382%) Damage % damage to 5 enemies up to 3 m in front of you:
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| Soul Grind | Assassin | Throw a giant weapon at the closest enemy within 8 m in front of you, which spins rapidonly on impact, dealing 97% (151%) Dark Damage % dark damage to 5 enemies within 3 m 5 times. The damage of this attack is affected by the weapon in your right hand. Consumes 30 spirit. |
| Spin Kick | Striker | Spin in the air and drive your leg into the enemy as you drop down. First deals x% (162%) Damage % , then x% (431%) Damage % damage. Press a directional key to move 2 m. Enhanced by Kicking Stance. |
| Spiral Cannon | Striker | Launch a spinning kick at the enemy. Grants knockback immunity. Deals x% (108%) Damage % damage 8 times in front of you. Grants knockback immunity. Enhanced by Kicking Stance. |
| Spirit Thief | Thief | Steal from an enemy. When successful, attacks restore 4 spirit on hit. |
| Star Chaser | Assassin | Equip 4 homing weapons in each hand, and throw them at 8 enemies up to 8 m in front of you, dealing 39% (66%) Damage % damage per hit. The damage of each attack is affected by the weapon in each hand. Consumes 15 spirit. |
| Star Flurry | Assassin | Equip 3 weapons in each hand and throw them at the closest enemy within 8 m in front of you, dealing 59% (86%) Damage % damage 6 times. The damage of each attack is affected by the weapon in each hand. Consumes 15 spirit. |
| Static Flash | Soul Binder | Reverse the flow of nature's pure energy within a 7.5 m radius, exhausting the vitality of up to 8 enemies within range, dealing 44% (71%) Damage % damage, and reducing both defense and movement speed by 1% (10%) Defense & Movement Speed Reduction % for 10 sec. Skill effects are activated and enhanced in proportion to the number of active Mantra Cores. Consumes 15 spirit. |
| Steadfast Faith | Priest | You've been rewarded for your devotion, recovering 8 spirit every 0.5 sec, plus an addition 4 spirit for every enemy suffering from Celestial Light. |
| Stinging Flurry | Knight | Captain Allon's special skill stabs quickly, dealing 83% (137%) Damage % damage 3 times to 3 enemies up to 3 m in front of you. The skill lasts while the skill key is held down. Consumes 13 spirit. |
| Storm Sigil | Runeblade | Apply an electric rune to your blade that lasts 240 sec, increasing electric damage by 2% (20%) Electric Damage % . While active, certain skills become electric skills. |
| Stun Grenades | Heavy Gunner | Toss two grenades 3 m in front of you that explode after 0.5 sec, dealing 133% (223%) Fire Damage % fire damage to 5 enemies within 1.5 (3) Range (radius) (m) m and has a 64% (91%) Stun Chance % chance to stun. Consumes 6 spirit. |
| Suborbital Bombardment | Heavy Gunner | Summon a satellite to fire lasers at the closest enemy within 8 m, dealing 64% (91%) Electric Damage % electric damage to 5 enemies within 2.25 m of your initial target every sec for 10 (12) Damage Duration (sec) sec. If you have the Pulse Energy upgrade, the enhanced laser deals an additional 22% (31%) Additional Electric Damage % electric damage. Consumes 20 spirit. |
| Surprise Attack | Thief | If a target is afflicted with Poison Edge or Poison Vial, they'll take an additional 313% (520%) Additional Poison Damage % poison damage for each, and the poison will be removed. When Cunning is active, this skill is empowered.
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| Taunting Feint | Striker | Momentarily take a counterattacking stance. If struck in melee, deals x% (240%) Damage % damage 2 times. If struck at range, deals x% (480%) Damage % damage. Increases physical and magic resistance by 1200 and grants counterattack immunity. Permanently increases kick skill damage by 3% per skill level. After a successful counterattack, gain Confidence, increasing attack speed by 10% and physical attack by 10%. Kick skills include Setup Kick, Spin Kick, Spin Kick EX, Spiral Cannon, Spiral Cannon EX, Melee Fade, and Ranged Fade. Consumes 10 Spirit. |
| Teleport | Wizard | Warp yourself 4.5 m forward. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 40 stamina. |
| Thrown Weapon Mastery | Assassin | Your proficiency with thrown weapons increases your weapon attack by 1% (6.4%) Weapon Attack Increase % when you have thrown weapons equipped. |
| Thunderbolt | Wizard | Gather a bolt of electricity to throw at the closest enemy up to 8 m in front of you, dealing 611% (1016%) Electric Damage % electric damage. The bolt bounces up to 8 times within 5 m, but won't hit the same target twice in a row. Consumes 40 spirit. |
| Tornado Slash | Knight | Perform a spin slash, dealing 81% (126%) Damage % damage 3 times to 8 enemies within 3 m and pulling them in 1 m. Consumes 12 spirit. |
| Typhoon Slash | Knight | Spin with your weapon out, dealing 147% (246%) Damage % damage 5 times to 8 enemies within 3 m. Each hit pulls them in 1 m. During the attack, press a direction key to move 4.5 m. Consumes 50 spirit. |
| Ultimate Destroyer Kick | Striker | Kick so hard that pillars of fire erupt from the earth. Deals x% (1,239%) Damage % damage 2 times. Creates 5 pillars of fire that deal x% (274%) Damage % damage each. |
| Ultimate Rush | Striker | Take Vasara Chen's famous flaming combo and turn it into your own. Hold down the skill key to attack up to 3 times. The first attack deals x% (433%) Damage % damage 2 times; press a directional key to move 3 m. The second attack deals x% (323%) Damage % damage 2 times; press a directional key to move 3 m. The third attack deals x% (152%) Damage % damage 10 times and x% (747%) Damage % damage 1 time. |
| Vicious Cuts | Thief | Quickly stab with your daggers, dealing 35% (62%) Damage % damage 5 times to 3 enemies up to 3 m in front of you. While Cunning is active, this skill is enhanced. The damage of each attack is affected by the weapon in each hand. Consumes 28 spirit. |
| Void Slash | Berserker | Swing your greatsword upward to deal 257% (410%) Dark Damage % dark damage to 5 enemies up to 3 m in front of you. Press the skill key again to trigger a 2-hit combo. The second part is two quick swings, dealing 97% (151%) Second-Hit Dark Damage % dark damage 2 times to 5 enemies up to 2 m in front of you. On the first hit, press a direction key to move 4 m and attack. On the secnod hit, the skill lasts while the skill key is held down. You will be immune to knockback while this skill is active. The first hit consumes 24 spirit and the second hit consumes 1 spirit. |
| Vulcan Punch | Striker | Batter enemies with a rapid barrage of jabs. Deals x% (70%) Damage % damage to enemies in front of you 12 times. Grants knockback immunity. Enhanced by Punching Stance. |
| Warding Rune | Runeblade | Summon a shield that lasts 9 sec, increasing physical resistance and magic resistance by 10 (100) Physical and Magic Resistance . This skill attunes with your Flame, Frost, and Storm sigil skills. |
| Warhorn | Knight | Shout to raise morale, increasing the physical attack and magic attack of 4 (13) # of Allies within 3 m, plus yourself, by 3% (12%) Self/Ally Physical/Magic Attack Increase % for 10 sec. Consumes 40 spirit. |
| Warrior's Instinct | Berserker | Surrender yourself to your natural combat instinct. Increases physical resistance by 15 (60) Physical Resistance and piercing by 1% (6.4%) Piercing % . |
| Whirling Blades | Runeblade | Throw 3 arcane blades at the closest enemy up to 7.5 m in front of you, dealing 49% (85%) Damage % damage. This skill attunes with your Flame, Frost, and Storm sigil skills. Consumes 40 spirit. |
| X Slash | Berserker | Swing your greatsword in an X as you charge forward 4.5 m, dealing 75% damage 2 times to 5 enemies in your path. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 40 stamina. |