“ | You spread your blessings and keep your allies alive and fighting strong. As the backbone of every raid, what party can survive without the support of a Priest? As the Priest, you are charged with caring for the wounded at the front lines of battle. | „ |
Magician Priest | |
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Weapon(s) Used | Scepter, Codex |
Properties | Holy |
Major Stats | INT, Healing |
Difficulty | ★★☆☆☆ |
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Summary[]
Spread the blessings of the light to the lost and hopeless! The Priest selflessly works to hold back the darkness that threatens Maple World.
This hero commands holy power with a scepter and a codex of prayers.
Lore[]
It was once said that all the grand battles were won and done with, but when the Darkness does return, the Priest will not set his duty aside, and will bring down his Holy might on any that threaten Maple World.
“ | Okay everyone, remember! Don't get too far away from me, follow the Knight's lead and please stay out of the fire. Stay out of the fire. Stay out of the fire! GET OUT OF THE F- | „ |
Role[]
Priests can restore lost HP and remove debuffs from allies. As a result, they can generate as much of a threat (if not more) than a main tank. However, Priests tend to not last long when they are attacked by multiple enemies at once. Therefore, they should still be protected to ensure the future survival of the group.
Skills[]
![]() Strike enemies with holy light, dealing
53% (89%) Holy Damage % 4% (13%) Additional Holy Damage % | ||||||||||||||||||||||||||||||||||||||||||||
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![]() Spread your wings of light and soar to the farthest ally up to 6 m in front of you. The wings then transform into a divine aura, increasing you and your target's movement speed by 20% for 5 sec and restoring health up to 90% of your magic attack. If no allies are in range, you'll fly 4.5 m forward. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 60 stamina.
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![]() An eruption of holy power deals
147% (237%) Holy Damage % 3 (4) Range (Radius) (m) 71% (107%) Additional Holy Damage % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() You've been rewarded for your devotion, recovering 8 spirit every 0.5 sec, plus an addition 4 spirit for every enemy suffering from Celestial Light.
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![]() Through prayer, restore your health and the health of 6 allies within 3 m by
160% (232%) Healing % | |||||||||||||||||||||||||||||||||
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![]() Your proficiency with scepters increases weapon attack by
1% (6.4%) Weapon Attack Increase % | |||||||||||||||||||||||||||||||||
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![]() Summons a little angel for 30 sec, who increases your magic attack by
2% (11%) Magic Attack Increase % | |||||||||||||||||||||||||||||||||
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![]() Conjure a shield of judgment for 5 sec, increasing physical resistance and magic resistance by
165 (660) Physical/Magical Resistance 80% (125%) Holy Damage % | ||||||||||||||||||||||||||||||||||||||||||||
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![]() Blast holy power 7.5 m ahead, dealing
180% (297%) Holy Damage % | |||||||||||||||||||||||||||||||||
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![]() With the help of your angel, bless 10 allies within 6 m for 10 sec, increasing their physical resistance and magic resistance by
10 (190) Physical/Magic Resistance 1% (6.4%) Physical/Magic Attack Increase % 320% (608%) Healing % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() A holy cross deals
174% (282%) Holy Damage % | |||||||||||||||||||||||||||||||||
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![]() Sanctify the ground, creating a
5 (21) Block Cross Size 227% (362%) Holy Damage % 60% (123%) Ally HP Increase % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Create a magic seal with a 4.5 m radius that lasts 10 sec and affects up to 10 allies standing on it. Grants [Clarity of Mind], which restores
1 (19) Spirit per second 1% (19%) Physical/Magic Damage and Attack Speed Increase % 1 (19) Accuracy Increase | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Your experience in combat increases the amount of health and spirit restored through recovery skills by
4% (17.5%) Health/Spirit Healing Increase % | |||||||||||||||||||||||||||||||||
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![]() Surround the nearest enemy within 8 m in front of you with holy power, dealing
124% (196%) Holy Damage % 1% (6.4%) Enemy Damage Taken Increase % | ||||||||||||||||||||||||||||||||||||||||||||
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![]() Increases the duration of Celestial Guardian, Celestial Blessings, and Holy Symbol buffs by
30% (120%) Duration Increase % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Fire a beam of holy light, dealing
662% (1076%) Holy Damage % 365% (599%) Health Increase (% of Magic Attack) | ||||||||||||||||||||||||||||||||||||||||||||
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Tips[]
- Some abilities can be cast while jumping, which can help you attack while chasing after mobile enemies, or position yourself better while attacking. The abilities that can be cast while jumping are:
- Celestial Light
- Holy Blast
- Shield of the Archon
- Healing Prayer
- Scourging Wave
- Celestial Blessings
- Celestial Guardian
- Angelic Ray
- Holy Symbol
- Smiting Aura
- Make sure that you always have the Celestial Light debuff on an enemy at all times since it will greatly enhance your Spirit regeneration through your passive ability Steadfast Faith. Your Holy Blast will also do much more damage if you cast it on an enemy that is debuffed by Celestial Light.
- Timing matters when you are jump casting your abilities on Priest. For example, casting Healing Prayer right after jumping can be used to heal an ally at a higher altitude, but it won't heal allies that are beneath you as you are jumping. If you press the ability at the peak of your jump, the heal will affect allies at the same altitude as when you started. This same thing applies to your Celestial Blessings.
- Your dash ability Heavenly Wings will automatically target an ally if you are dashing in the direction of an ally. This can result in some unfortunate and frustrating results where you are trying to dash to avoid an attack, only to dash in place or move an inch from where you were. To avoid this, be aware of the positioning of yourself and your allies, and try to either just walk instead of dashing, or dash away from your allies.
- Celestial Blessings is a very powerful heal that increases the damage of your allies. If possible, try to keep the buff constantly up on your allies.
- Holy Symbol is an extremely powerful ability that will greatly increase your team's damage for a short duration. However, the cooldown is extremely long, so make sure that it does not get interrupted, or that you use it at an opportune time, since it won't be as useful if the enemy has temporary increased defenses, or if your team's damage is debuffed.
- Angelic Ray also heals allies, so consider that option when your ally is in need of immediate healing but you are too far away and your Celestial Blessings is on cooldown.
- Smiting Aura is a great ability when killing World Bosses since it increases the damage of every single player attacking that World Boss.
- Healing is base on your magic attack and not weapon attack, so you can heal without a scepter since it requires a codex to heal.
Media[]
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