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You like to barrage your enemies with bullets and other high-tech explosives. You like gadgets that go BOOM!
Bowman
Heavy Gunner
Heavy Gunnerchar
Weapon(s) Used Cannon
Properties Physical, Fire, Lightning
Major Stats DEX, Physical Damage
Difficulty ★★☆☆☆
Heavy Gunner stats chart

Summary[]

Lay waste to the forces of darkness with superior firepower! An eccentric engineer from Edelstein, the Heavy Gunner seeks to better the world with their inventions.

This hero blows enemies away with a cannon.

Lore[]

Anyone can grab a big gun and fire it off, it takes a genius to create that gun in the first place! The Heavy Gunner's greatest invention was sabotaged by the forces of darkness, and he's itching to use his other great inventions to make up for it!

The hardest part is knowing when to stop firing. Some people stop when they see the Mushroom drop. Others, when it stops moving. But I like grilled mushrooms, soooo...

Skills[]

Bullet Spray
Active
None
Fire wildly as the cannon's barrel spins, dealing
39% (66%)
Damage %
damage 4 times to the closest enemy up to 8 m in front of you. The bullet cannot pierce multiple enemies. Press the skill key again to trigger a 2-hit combo. On the second hit, the skill lasts while the skill key is held down.
LevelClass Level RequirementDamage %
1-39%
212+42%
314+45%
416+48%
518+51%
620+54%
722+57%
824+60%
926+63%
1028+66%
Gatling Fire
Active
None
Fire wildly as the cannon's barrel spins, dealing
44% (80%)
Damage %
damage 3 times to 5 enemies up to 8 m in front of you. This skill uses a special piercing bullet to damage all targets in range. Keep pressing the key to trigger a 3-hit combo. The skill continues to alternate between the second and third hit while the skill key is held down. Consumes 5 spirit.
LevelClass Level RequirementDamage %
1-44%
212+48%
314+52%
416+56%
518+60%
620+64%
722+68%
824+72%
926+76%
1028+80%
Jet Boots
Active
None
Propel 6 m forward with your jet boots, leaving behind a shockwave that deals 120% damage to 5 enemies within 1.5 m. Consumes 60 stamina.
Reload
Active
None
Rotate the cannon's ammo cannisters 2 times in 0.25 sec intervals to maintain them, restoring 50 spirit each time, for a total of 100 spirit.
Rocket Launcher
Active
Level 10
Fire a missile at the closest enemy up to 9 m in front of you. The rocket deals
152% (251%)
Single-Target Fire Damage %
fire damage to the target, then explodes to deal
167% (266%
AoE Fire Damage %
fire damage to 8 enemies within 3 m. The area of the explosion burns for
3 (10)
Area Burn Duration (sec)
sec, dealing
51% (78%)
Area Fire Damage % per second
fire damage every second to 8 enemies. Consumes 20 spirit.
LevelClass Level RequirementSingle-Target Fire Damage %AoE Fire Damage %Area Burn Duration (sec)Area Fire Damage % per second
110+152%167%351%
212+163%175%454%
314+174%189%557%
416+185%200%660%
518+196%211%763%
620+207%222%866%
722+218%233%969%
824+229%244%1072%
926+240%255%1075%
1028+251%266%1078%
Magnetic Bomb
Active
Level 13
Launch a magnetic bomb at the closest enemy up to 9 m in front of you. The bomb attracts 8 enemies within 3 m every second, dealing
165% (273%)
Electric Damage %
electric damage and decreasing their movement speed by
3% (30%)
Enemy Movement Speed Decrease %
. Consumes 20 spirit.
LevelClass Level RequirementElectric Damage %Enemy Movement Speed Decrease %
113+165%3%
215+177%6%
317+189%9%
419+201%12%
521+213%15%
623+225%18%
725+237%21%
827+249%24%
929+261%27%
1031+273%30%
Stun Grenades
Active
Level 16
Toss two grenades 3 m in front of you that explode after 0.5 sec, dealing
133% (223%)
Fire Damage %
fire damage to 5 enemies within
1.5 (3)
Range (radius) (m)
m and has a
64% (91%)
Stun Chance %
chance to stun. Consumes 6 spirit.
LevelClass Level RequirementFire Damage %Range (Radius) (m)Stun Chance %
116+133%1.564%
218+143%1.567%
320+153%1.570%
422+163%273%
524+173%276%
626+183%279%
728+193%382%
830+203%385%
932+213%388%
1034+223%391%
Lock-on
Active
Level 19
Take a shooting stance, aiming at the closest target up to 8 m in front of you and shooting a special bullet that deals
446% (725%)
Damage %
damage, pierces the target up to 8 times, and can damage enemies behind the target. Consumes 15 spirit.
LevelClass Level RequirementDamage %
119+446%
221+477%
323+508%
425+539%
527+570%
629+601%
731+632%
833+663%
935+694%
1037+725%
Homing Missiles
Active
Level 22
Fire
3 (5)
# of Missiles
homing missiles that each deal
88% (142%)
Fire Damage %
fire damage to enemies within 9 m. Consumes 15 spirit.
LevelClass Level Requirement# of MissilesFire Damage %
122+388%
224+394%
326+3100%
428+4106%
530+4112%
632+4118%
734+5124%
836+5130%
938+5136%
1040+5142%
Electric Blast
Active
Level 25
Activate the compact particle accelerator on your cannon to gather electricity and shoot, dealing
455% (743%)
Stage 1 Electric Damage %
electric damage to 3 enemies up to 9 m in front of you and knocking them back 1.5 m. Hold the skill key down for 0.5 sec to enhance the effect to Stage 2 and deal
455% (743%)
Stage 2 Electric Damage %
electric damage 2 times to 5 enemies up to 9 m in front of you and knock them back 3 m. Hold the skill key down for 0.5 sec at Stage 2 to enhance the effect to Stage 3 and deal
455% (743%)
Stage 3 Electric Damage
electric damage 3 times to 8 enemies up to 9 m in front of you and knock them back 4.5 m. You will fire automatically when the skill key is held down for 3 sec at Stage 3.
LevelClass Level RequirementStage 1 Electric Damage %Stage 2 Electric Damage %Stage 3 Electric Damage %
125+455%455%455%
227+487%487%487%
329+519%519%519%
431+551%551%551%
533+583%583%583%
635+615%615%615%
737+647%647%647%
839+679%679%679%
941+711%711%711%
1043+743%743%743%
Suborbital Bombardment
Active
Level 28
Summon a satellite to fire lasers at the closest enemy within 8 m, dealing
64% (91%)
Electric Damage %
electric damage to 5 enemies within 2.25 m of your initial target every sec for
10 (12)
Damage Duration (sec)
sec. If you have the Pulse Energy upgrade, the enhanced laser deals an additional
22% (31%)
Additional Electric Damage %
electric damage. Consumes 20 spirit.
LevelClass Level RequirementElectric Damage %Damage Duration (sec)Additional Electric Damage %
128+64%1022%
230+67%1023%
332+70%1024%
434+73%1125%
536+76%1126%
638+79%1127%
740+82%1228%
842+85%1229%
944+88%1230%
1046+91%1231%
Advanced Bullets
Passive
Level 31
Upgrade to high performance bullets. Increases the damage of Bullet Spray, Gatling Fire, and Lock-on by
1.5% (15%)
Skill Damage Increase %
.
LevelClass Level RequirementSkill Damage Increase %
131+1.5%
233+3%
335+4.5%
437+6%
539+7.5%
641+9%
743+10.5%
845+12%
947+13.5%
1049+15%
M-Bomb
Active
Level 34
Call in a high-tech bomb to drop 7.5 m in front of you, which deals
174% (282%)
First Blast Fire Damage %
fire damage to 8 enemies within 3 m. A second blast occurs after 0.5 sec, dealing
376% (610%)
Second Blast Fire Damage %
fire damage to 8 enemies within 6 m. Consumes 15 spirit.
LevelClass Level RequirementFirst Blast Fire Damage %Second Blast Fire Damage %
134+174%376%
236+186%402%
338+198%428%
440+210%454%
542+222%480%
644+234%506%
746+246%532%
848+258%558%
950+270%584%
1052+282%610%
Advanced Pulse Weapons
Passive
Level 37
Upgrade your cannon's magnetic field engine to increase its output. Increase the damage of Magnetic Bomb and Electric Blast by
1.5% (15%)
Skill Damage Increase %
.
LevelClass Level RequirementSkill Damage Increase %
137+1.5%
239+3%
341+4.5%
443+6%
545+7.5%
647+9%
749+10.5%
851+12%
953+13.5%
1055+15%
Med Kit
Active
Level 40
Drop a first aid kit that you or an ally can pick up after 1 sec to instantly restore
400 (4,000)
Health Restored
health.
LevelClass Level RequirementHealth Restored
140+400
242+800
344+1,200
446+1,600
548+2,000
650+2,400
752+2,800
854+3,200
956+3,600
1058+4,000
Advanced Missiles
Passive
Level 43
Upgrade to high performance missiles. Increases the damage of Rocket Launcher, Homing Missiles, and M-Bomb by
1.5% (15%)
Skill Damage Increase %
.
LevelClass Level RequirementSkill Damage Increase %
143+1.5%
245+3%
347+4.5%
449+6%
551+7.5%
653+9%
755+10.5%
857+12%
959+13.5%
1061+15%
Blast Charge Kit
Passive
Level 46
Equip your cannon with a blast charge kit to optimize Electric Blast's output power and efficiency. Electric Blast can be cast repeatedly without cooling down in between, at the cost of lowered damage and spirit. Blast Charge Kit increases the rapid-firing Electric Blast damage by
1.5% (15%)
Skill Damage Increase %
.
LevelClass Level RequirementSkill Damage Increase %
146+1.5%
248+3%
350+4.5%
452+6%
554+7.5%
656+9%
758+10.5%
860+12%
962+13.5%
1064+15%

Media[]

 


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